';
+ h += '' + (helpCollapsed ? '▶' : '▼') + '';
+ h += 'How Tiers, Levels, Decay & Respawn Work';
+ h += '
';
+ if (!helpCollapsed) {
+ h += '
';
+ h += 'Tier — Player tier (base 1; +1 with unlocked_rock_cover flag) must be ≥ safespot tier to hide. ';
+ h += 'Levels of Decay — Degradation stages (N levels above all subtable entries). Level messages shown when hiding; degrade messages broadcast when damaged. Level 0 = destroyed, all occupants evicted. ';
+ h += 'Decay — Two independent paths: decay_ticks (forced degrade after N ticks of use) and decay_chance (per-tick random degrade). Either or both can be set; 0 disables that path. ';
+ h += 'Respawn on hide — Resets the cover to full levels when the first person hides on an empty/unused cover. ';
+ h += 'Respawn ticks — Auto-reforms the cover after N ticks when fully destroyed (level 0). 0 = instance permanently removed. ';
+ h += 'Max Block Size — Determines which mob sizes are blocked (small < medium < large < massive). Empty = blocks everything. ';
+ h += 'Unsafe Chance — Per-tick probability of being forced out of cover regardless of decay (0 = never forced out).';
+ h += '
';
+ }
+ h += '
';
+ }
}
h += '';
}
@@ -688,10 +710,11 @@ function renderToolsCheckbox(sec, il, data) {
return 'Loading tool types...';
}
if (arr.length === 0) {
- return '';
+ var hint = il.hint ? '