From 8ee8982b8759bcae116647cc993867f4c8b0a6ce Mon Sep 17 00:00:00 2001 From: workhorse Date: Fri, 19 Jun 2026 20:24:52 -0400 Subject: reorganized items, objects, and rooms in directories. oranized module names. added startup checks. --- internal/world/world.go | 52 +++++++++++++++++++++++++++++-------------------- 1 file changed, 31 insertions(+), 21 deletions(-) (limited to 'internal/world/world.go') diff --git a/internal/world/world.go b/internal/world/world.go index 3094c54..0b40918 100644 --- a/internal/world/world.go +++ b/internal/world/world.go @@ -7,36 +7,38 @@ import ( "strings" "sync" + "thehouseoficarus/internal/action" "gopkg.in/yaml.v3" ) type World struct { - dataDir string - mu sync.Mutex - groundItems map[int][]*groundEntry - seeded map[int]bool - objStates map[string]*ObjState - objMoves []ObjMove + dataDir string + mu sync.Mutex + roomPathIndex map[int]string + groundItems map[int][]*groundEntry + seeded map[int]bool + objStates map[string]*ObjState + objMoves []ObjMove } func New(dataDir string) *World { return &World{ - dataDir: dataDir, - groundItems: make(map[int][]*groundEntry), - seeded: make(map[int]bool), - objStates: make(map[string]*ObjState), + dataDir: dataDir, + roomPathIndex: action.BuildRoomIndex(filepath.Join(dataDir, "rooms")), + groundItems: make(map[int][]*groundEntry), + seeded: make(map[int]bool), + objStates: make(map[string]*ObjState), } } func (w *World) LoadRoom(id int) (*Room, error) { - path := filepath.Join(w.dataDir, "rooms", fmt.Sprintf("%d.yaml", id)) + path, ok := w.roomPathIndex[id] + if !ok { + return nil, fmt.Errorf("read room %d: no such room", id) + } data, err := os.ReadFile(path) if err != nil { - path = filepath.Join(w.dataDir, "rooms", "player_housing", fmt.Sprintf("%d.yaml", id)) - data, err = os.ReadFile(path) - if err != nil { - return nil, fmt.Errorf("read room %d: %w", id, err) - } + return nil, fmt.Errorf("read room %d: %w", id, err) } var room Room if err := yaml.Unmarshal(data, &room); err != nil { @@ -46,8 +48,8 @@ func (w *World) LoadRoom(id int) (*Room, error) { if room.Exits == nil { room.Exits = make(map[ExitDir]ExitDef) } - if room.Spawns == nil { - room.Spawns = make([]SpawnDef, 0) + if room.ItemSpawns == nil { + room.ItemSpawns = make([]SpawnDef, 0) } if room.Mobs == nil { room.Mobs = make([]RoomMob, 0) @@ -84,10 +86,10 @@ func (w *World) SeedGroundItems(roomID int) { w.mu.Lock() defer w.mu.Unlock() - for _, s := range room.Spawns { + for _, s := range room.ItemSpawns { merged := false for _, e := range w.groundItems[roomID] { - if e.quantity > 0 && strings.EqualFold(e.itemID, s.ItemID) && + if e.quantity > 0 && strings.EqualFold(e.itemID, s.ID) && (e.reserveTimer <= 0 || e.reservedFor == "") && e.despawnTimer <= 0 { e.quantity += s.Quantity @@ -100,7 +102,7 @@ func (w *World) SeedGroundItems(roomID int) { } if !merged { e := &groundEntry{ - itemID: s.ItemID, + itemID: s.ID, quantity: s.Quantity, isSpawn: true, respawnDelay: int(s.RespawnTicks), @@ -111,6 +113,14 @@ func (w *World) SeedGroundItems(roomID int) { } } +func (w *World) RoomIndex() map[int]bool { + ids := make(map[int]bool) + for id := range w.roomPathIndex { + ids[id] = true + } + return ids +} + func (w *World) Tick() { w.mu.Lock() defer w.mu.Unlock() -- cgit v1.2.3