From 9292634f2f8d71a53879ff07e1330c671b207d51 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Mon, 6 Jul 2026 23:05:04 -0400 Subject: feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits. --- internal/validate/checks.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/validate/checks.go') diff --git a/internal/validate/checks.go b/internal/validate/checks.go index 41b34e0..360f97c 100644 --- a/internal/validate/checks.go +++ b/internal/validate/checks.go @@ -991,7 +991,7 @@ func validateRoomGrid(s Source) []Issue { continue } - grid := world.BuildGrid(origin, load, include, func(c world.GridConflict) { + grid := world.BuildGrid(origin, load, include, nil, func(c world.GridConflict) { switch c.Kind { case "twist": issues = append(issues, Issue{ @@ -1044,7 +1044,7 @@ func validateRoomGrid(s Source) []Issue { if placed[id] { continue } - grid := world.BuildGrid(id, load, include, onConf(id)) + grid := world.BuildGrid(id, load, include, nil, onConf(id)) for rid := range grid.Coord { placed[rid] = true } -- cgit v1.2.3