From a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 22:38:23 -0400 Subject: feat: fractional ticks and server game_speed implemented. potentially insanely janky. --- internal/game/utils.go | 23 ----------------------- 1 file changed, 23 deletions(-) (limited to 'internal/game/utils.go') diff --git a/internal/game/utils.go b/internal/game/utils.go index e80de24..729ea97 100644 --- a/internal/game/utils.go +++ b/internal/game/utils.go @@ -79,29 +79,6 @@ func formatPickupList(sess *net.Session, picked []string) { } } -func playerActionDescription(p *player.Player) string { - if p.Action == nil { - return "" - } - target := p.Action.TargetName - if idx, ok := p.Action.Data["instance_idx"]; ok { - target += fmt.Sprintf(" [%d]", idx) - } - switch p.Action.Type { - case "gather": - return "mining a " + target - case "talk": - return "talking to " + target - case "use": - return "using a " + target - case "burn": - return "trying to start a fire" - case "stoke": - return "tending to a fire" - } - return "" -} - func (g *Game) newInventorySlot(itemID string, qty int) *player.InventorySlot { slot := &player.InventorySlot{ItemID: itemID, Quantity: qty} if def, err := g.ItemStore.Load(itemID); err == nil && def.MaxQuality > 0 { -- cgit v1.2.3