From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/sys_combat_test.go | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'internal/game/sys_combat_test.go') diff --git a/internal/game/sys_combat_test.go b/internal/game/sys_combat_test.go index 788e62c..dcd8e5e 100644 --- a/internal/game/sys_combat_test.go +++ b/internal/game/sys_combat_test.go @@ -8,7 +8,8 @@ import ( "thehouseoficarus/internal/world" ) -func spawnTestMob(g *Game, defID string, roomID int) *world.MobInstance { +func spawnTestMob(g *Game, roomID int) *world.MobInstance { + const defID = "skeleton" def, err := g.MobStore.LoadDef(defID) if err != nil { panic("spawnTestMob: " + err.Error()) @@ -27,7 +28,7 @@ func TestAggroInlineRollFiresOnArrival(t *testing.T) { defer patchAggroRand(0.0)() g := escapeTestGame() - spawnTestMob(g, "skeleton", 100) + spawnTestMob(g, 100) p := player.New("agro_fire") p.RoomID = 100 sess := escapeTestSession(p) @@ -44,7 +45,7 @@ func TestAggroPerTickRetrySubscriber(t *testing.T) { defer patchAggroRand(0.5)() g := escapeTestGame() - spawnTestMob(g, "skeleton", 200) + spawnTestMob(g, 200) p := player.New("agro_retry") p.RoomID = 200 sess := escapeTestSession(p) @@ -67,7 +68,7 @@ func TestAggroPerTickRetrySubscriber(t *testing.T) { defer patchAggroRand(0.5)() g := escapeTestGame() - spawnTestMob(g, "skeleton", 300) + spawnTestMob(g, 300) p := player.New("agro_leave") p.RoomID = 300 sess := escapeTestSession(p) -- cgit v1.2.3