From e679811057bedda7864b61a325a11e472e0034ad Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Tue, 14 Jul 2026 16:35:28 -0400 Subject: feat: new default color scheme --- internal/game/render_map.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'internal/game/render_map.go') diff --git a/internal/game/render_map.go b/internal/game/render_map.go index 3f9c4da..a28538b 100644 --- a/internal/game/render_map.go +++ b/internal/game/render_map.go @@ -427,28 +427,28 @@ func resolveMapAt(g *Game, sess *net.Session) color.ColorSpec { if sess != nil { return g.resolveColor(sess, "map_at") } - return color.Parse("0F") + return color.Parse("B4 bold") } func resolveDim(g *Game, sess *net.Session) color.ColorSpec { if sess != nil { return g.resolveColor(sess, "dim") } - return color.Parse("F3 dim") + return color.Parse("F5 dim") } func resolveMapBlocked(g *Game, sess *net.Session) color.ColorSpec { if sess != nil { return g.resolveColor(sess, "map_blocked") } - return color.Parse("C4") + return color.Parse("A7") } func resolveMapCourse(g *Game, sess *net.Session) color.ColorSpec { if sess != nil { return g.resolveColor(sess, "map_course") } - return color.Parse("1B") + return color.Parse("43") } // mapRenderCtx bundles the per-render state shared by node and connector drawing -- cgit v1.2.3