From c6cbf76b33ac20d071d25e74b70f6901476193a6 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Mon, 29 Jun 2026 05:10:28 -0400 Subject: feat: blocked up/down exits on map --- internal/game/render_map.go | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'internal/game/render_map.go') diff --git a/internal/game/render_map.go b/internal/game/render_map.go index 8790a1e..7416d06 100644 --- a/internal/game/render_map.go +++ b/internal/game/render_map.go @@ -201,11 +201,19 @@ func buildTinyMap(g *Game, sess *net.Session, roomID int, mg mapGlyphs) []string cur, _ := loadRoom(g, roomID) if cur != nil { - if _, ok := exitTarget(cur, world.Up); ok { - grid[1][3] = mapCell{char: mg.upArrow, spec: color.NoColor()} + if target, ok := exitTarget(cur, world.Up); ok { + spec := color.NoColor() + if exitStateTo(g, sess, roomID, world.Up, target) == exitBlocked { + spec = ctx.blockedSpec + } + grid[1][3] = mapCell{char: mg.upArrow, spec: spec} } - if _, ok := exitTarget(cur, world.Down); ok { - grid[3][1] = mapCell{char: mg.downArrow, spec: color.NoColor()} + if target, ok := exitTarget(cur, world.Down); ok { + spec := color.NoColor() + if exitStateTo(g, sess, roomID, world.Down, target) == exitBlocked { + spec = ctx.blockedSpec + } + grid[3][1] = mapCell{char: mg.downArrow, spec: spec} } } -- cgit v1.2.3