From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/render_map.go | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'internal/game/render_map.go') diff --git a/internal/game/render_map.go b/internal/game/render_map.go index b4b8c93..179277a 100644 --- a/internal/game/render_map.go +++ b/internal/game/render_map.go @@ -10,15 +10,15 @@ import ( ) type mapGlyphs struct { - topLeft, topRight rune - bottomLeft, bottomRight rune - side rune - topFill rune - connectorH, connectorV rune - upArrow, downArrow rune - leftArrow, rightArrow rune - upRight, upLeft rune - downRight, downLeft rune + topLeft, topRight rune + bottomLeft, bottomRight rune + side rune + topFill rune + connectorH, connectorV rune + upArrow, downArrow rune + leftArrow, rightArrow rune + upRight, upLeft rune + downRight, downLeft rune connectorNE, connectorNW rune } @@ -203,7 +203,6 @@ func buildTinyMap(g *Game, sess *net.Session, roomID int, mg mapGlyphs) []string } } - cur, _ := loadRoom(g, roomID) if cur != nil { _, hasUp := exitTarget(cur, world.Up) -- cgit v1.2.3