From 0ea4eec5dd2122c6704216971eb1249276297867 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 18:20:26 -0400 Subject: shop fixes, 'toggle' completely removed, movement speed increased --- internal/game/production_menu.go | 209 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 209 insertions(+) create mode 100644 internal/game/production_menu.go (limited to 'internal/game/production_menu.go') diff --git a/internal/game/production_menu.go b/internal/game/production_menu.go new file mode 100644 index 0000000..329110b --- /dev/null +++ b/internal/game/production_menu.go @@ -0,0 +1,209 @@ +package game + +import ( + "fmt" + "strconv" + "strings" + + "thehouseoficarus/internal/action" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/object" +) + +type recipeEntry struct { + ItemName string + Recipe action.RecipeDef +} + +type productionTypeInfo struct { + ActionType string + DisplayVerb string +} + +var productionTypes = map[string]productionTypeInfo{ + "cooking": {"cook", "cooking"}, + "smelting": {"smelt", "smelting"}, + "smithing": {"smith", "smithing"}, + "crafting": {"craft", "crafting"}, + "combine": {"combine", "combining"}, + "fletching": {"fletch", "fletching"}, + "pharmacy": {"mix", "mixing"}, + "construction": {"construct", "constructing"}, +} + +var productionActionTypes map[string]bool + +func init() { + productionActionTypes = make(map[string]bool) + for _, pt := range productionTypes { + productionActionTypes[pt.ActionType] = true + } +} + +func recipeMenuData(recipeIDs []string) []map[string]string { + out := make([]map[string]string, len(recipeIDs)) + for i, id := range recipeIDs { + out[i] = map[string]string{"recipe_id": id} + } + return out +} + +func recipeDefIDs(defs []action.RecipeDef) []string { + ids := make([]string, len(defs)) + for i, d := range defs { + ids[i] = d.ID + } + return ids +} + +func entryMenuData(entries []recipeEntry) []map[string]string { + out := make([]map[string]string, len(entries)) + for i, e := range entries { + out[i] = map[string]string{"recipe_id": e.Recipe.ID} + } + return out +} + +func (g *Game) promptHowMany(sess *net.Session, recipeID string) { + sess.PendingRecipeID = recipeID + sess.State = net.StateHowMany + sess.Write("How many (return for all)?: ") +} + +type recipeSelection struct { + Recipe *action.RecipeDef + Count int +} + +func (g *Game) resolveRecipeByInput(input string, recipes []action.RecipeDef, lastRecipeID string) (sel recipeSelection, errMsg string) { + if input == "" { + if lastRecipeID == "" { + return sel, "never_mind" + } + for i := range recipes { + if recipes[i].ID == lastRecipeID { + sel.Recipe = &recipes[i] + return sel, "" + } + } + return sel, "never_mind" + } + + qty, productName := parseQty(input) + productName = strings.TrimSpace(productName) + + if idx, err := strconv.Atoi(productName); err == nil && idx > 0 && idx <= len(recipes) { + sel.Recipe = &recipes[idx-1] + sel.Count = qty + return sel, "" + } + + matchCount := 0 + for i := range recipes { + outDef, _ := g.ItemStore.Load(recipes[i].Output) + name := recipes[i].Output + if outDef != nil { + name = outDef.Name + } + if action.WordPrefixMatch(productName, name) { + if matchCount == 0 { + sel.Recipe = &recipes[i] + sel.Count = qty + } + matchCount++ + } + } + if matchCount > 1 { + return sel, "ambiguous" + } + if sel.Recipe == nil { + return sel, "never_mind" + } + return sel, "" +} + +func (g *Game) showMenuTable(sess *net.Session, title string, names []string) { + p := sess.Player + tbl := &Table{Title: title} + for i, name := range names { + tbl.Rows = append(tbl.Rows, []string{fmt.Sprintf("%d", i+1), name}) + } + unicode := p.OptionBool("unicode") + sess.WriteLine("") + for _, line := range tbl.Render(unicode) { + sess.WriteLine(line) + } +} + +func (g *Game) handleHowMany(sess *net.Session, input string) { + p := sess.Player + recipeID := sess.PendingRecipeID + sess.PendingRecipeID = "" + sess.State = net.StateGame + + input = strings.TrimSpace(input) + + var count int + if input == "" { + count = 0 + } else if n, err := strconv.Atoi(input); err == nil && n > 0 { + count = n + } else { + sess.WriteLine("Never mind.") + g.reprompt(sess) + return + } + + var recipe *action.RecipeDef + if strings.HasPrefix(recipeID, "combine_") { + itemID := strings.TrimPrefix(recipeID, "combine_") + itemDef, err := g.ItemStore.Load(itemID) + if err != nil || len(itemDef.MadeFrom) == 0 { + g.reprompt(sess) + return + } + recipe = g.buildCombineRecipe(itemDef) + } else { + all, err := g.RecipeStore.LoadAll() + if err != nil { + g.reprompt(sess) + return + } + for _, r := range all { + if r.ID == recipeID { + recipe = &r + break + } + } + } + + if recipe == nil { + g.reprompt(sess) + return + } + + g.startProductionFromRecipe(sess, p, recipe, count) +} + +func (g *Game) buildCombineRecipe(def *object.ItemDef) *action.RecipeDef { + var consume []action.ConsumeEntry + for _, mf := range def.MadeFrom { + consume = append(consume, action.ConsumeEntry{ + Items: mf.Items, + Qty: mf.Qty, + Byproducts: mf.Byproducts, + }) + } + wait := def.Ticks + if wait <= 0 { + wait = 2 + } + return &action.RecipeDef{ + ID: "combine_" + def.ID, + Type: "combine", + Wait: wait, + Consume: consume, + Output: def.ID, + Message: fmt.Sprintf("You create %s.", def.Name), + } +} -- cgit v1.2.3