From 79764732406d6484f67d3dec045483dcb5d08c28 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 18 Sep 2026 20:03:13 -0400 Subject: feat: better card ascii art --- internal/game/production_index.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/production_index.go') diff --git a/internal/game/production_index.go b/internal/game/production_index.go index 35466a7..22e944e 100644 --- a/internal/game/production_index.go +++ b/internal/game/production_index.go @@ -293,7 +293,7 @@ func stackProps(def *item.ItemDef) (quality, maxQuality int) { func craftOutputFits(p *player.Player, itemID string, outDef *item.ItemDef) bool { if outDef != nil && outDef.Stackable { quality, maxQuality := stackProps(outDef) - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot != nil && slot.ItemID == itemID && slot.Quality == quality && slot.MaxQuality == maxQuality { return true @@ -311,7 +311,7 @@ func craftOutputFits(p *player.Player, itemID string, outDef *item.ItemDef) bool func placeCraftOutput(p *player.Player, itemID string, outDef *item.ItemDef, outputQty int) bool { quality, maxQuality := stackProps(outDef) if outDef != nil && outDef.Stackable { - for i := 0; i < 28; i++ { + for i := 0; i < player.MaxInventorySlots; i++ { slot := p.InvSlot(i) if slot != nil && slot.ItemID == itemID && slot.Quality == quality && slot.MaxQuality == maxQuality { slot.Quantity += outputQty -- cgit v1.2.3