From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/production_engine.go | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'internal/game/production_engine.go') diff --git a/internal/game/production_engine.go b/internal/game/production_engine.go index 260cef0..65c01b9 100644 --- a/internal/game/production_engine.go +++ b/internal/game/production_engine.go @@ -258,7 +258,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, skill))) } } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) var defaultSuccess string if info.SuccessMessage != "" { @@ -280,7 +280,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: craft.Fail, Quantity: 1}) } } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) msg := g.resolveCraftMessage(sess, craft.FailMessage, info.FailMessage, craft, item.ID, nil, p.HasItem) if msg != "" { @@ -340,10 +340,6 @@ func (g *Game) canContinueProduction(p *player.Player, item *item.ItemDef) bool if !craftHasAllItemsQty(craft, p.CountItem) { return false } - outputQty := craft.OutputQty - if outputQty <= 0 { - outputQty = 1 - } outDef, _ := g.ItemStore.Load(item.ID) if outDef != nil && outDef.Stackable { for i := 0; i < 28; i++ { -- cgit v1.2.3