From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/map_test.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'internal/game/map_test.go') diff --git a/internal/game/map_test.go b/internal/game/map_test.go index 712202b..159214c 100644 --- a/internal/game/map_test.go +++ b/internal/game/map_test.go @@ -83,10 +83,10 @@ func TestMapConnectorGlyphs(t *testing.T) { wantAbsent: []string{"X", "<", ">"}, }, { - name: "outward open, inward blocked -> outward arrow (dist rules)", - room1: "name: One\nexits:\n east: 2\n", - room2: "name: Two\nexits:\n west: 1\n north: 3\n", - room3: condSouth, + name: "outward open, inward blocked -> outward arrow (dist rules)", + room1: "name: One\nexits:\n east: 2\n", + room2: "name: Two\nexits:\n west: 1\n north: 3\n", + room3: condSouth, flagOpen: false, // dist[room1]=0, dist[room2]=1, dist[room3]=2. // Link 2↔3: near=2 (dist1), far=3 (dist2). -- cgit v1.2.3