From 87dacfbb3dd16e7f55a82361eace98f9a39d75c8 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 27 Jun 2026 21:25:20 -0400 Subject: feat: room-specific objects can be defined inline in room yaml --- internal/game/look_entities.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/look_entities.go') diff --git a/internal/game/look_entities.go b/internal/game/look_entities.go index f6b58a1..def505a 100644 --- a/internal/game/look_entities.go +++ b/internal/game/look_entities.go @@ -88,7 +88,7 @@ func (g *Game) showRoomObjects(sess *net.Session, p *player.Player, room *world. } for _, objID := range order { count := grouped[objID] - def, err := g.ObjectStore.Load(objID) + def, err := g.resolveObjectDef(p.RoomID, objID) if err != nil { continue } -- cgit v1.2.3