From 3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 26 Jun 2026 02:52:31 -0400 Subject: feat: simplified conversation trees and output won't overwrite prompts now --- internal/game/look_entities.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/look_entities.go') diff --git a/internal/game/look_entities.go b/internal/game/look_entities.go index 915317f..36cff07 100644 --- a/internal/game/look_entities.go +++ b/internal/game/look_entities.go @@ -334,7 +334,7 @@ func (g *Game) showRoomPlayers(sess *net.Session, p *player.Player, room *world. for _, other := range others { if other != sess && other.Player != nil { op := other.Player - line := fmt.Sprintf("\n%s is here", g.colorize(sess, "player_name", op.Name)) + line := fmt.Sprintf("%s is here", g.colorize(sess, "player_name", op.Name)) if cs := g.Combat.Get(op.Name); cs != nil { if mob := g.MobStore.GetInstance(cs.MobID); mob != nil && mob.HP > 0 { name := mobDisplayName(mob, false) -- cgit v1.2.3