From 299b5b67aa80ba2539d7a91c60943060b0426b45 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 1 Oct 2026 04:45:05 -0400 Subject: fix: light mode casino card rendering, video poker machine names --- internal/game/look_entities.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/look_entities.go') diff --git a/internal/game/look_entities.go b/internal/game/look_entities.go index c38b6e7..bfd36ca 100644 --- a/internal/game/look_entities.go +++ b/internal/game/look_entities.go @@ -232,7 +232,7 @@ func (g *Game) showRoomCasinos(sess *net.Session, room *world.Room) []string { for _, table := range room.CasinoTables { cfg := table.Normalize() if cfg.Game == casino.GameVideoPoker { - lines = append(lines, g.colorize(sess, "casino_action", cfg.Label()+" cabinet | denom 1/10/50 | one player"), " "+g.colorize(sess, "command", "play "+cfg.ID)) + lines = append(lines, g.colorize(sess, "casino_action", cfg.VideoPoker.CabinetName()+" machine"), " "+g.colorize(sess, "command", "play "+cfg.ID)) continue } label := fmt.Sprintf("%s | Limits %d-%d | 0/%d seated", cfg.Label(), cfg.MinBet, cfg.MaxBet, cfg.MaxPlayers) -- cgit v1.2.3