From e6b4cb9f5816c6ee239233bc85f74ee446a161c2 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 16:37:45 -0400 Subject: feat: shop system overhauled, gui conversation tree editor overhauled --- internal/game/game.go | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'internal/game/game.go') diff --git a/internal/game/game.go b/internal/game/game.go index c30f9aa..4cd3b30 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -56,14 +56,14 @@ type Game struct { queue *CommandQueue safespot *SafespotManager ValidationConfig config.ValidationConfig - StartingRoom int + StartingRoom int // Per-tick / per-session runtime bookkeeping. charsMu sync.Mutex loggedInChars map[string]*net.Session restTimers map[string]uint64 guardWatchTimers map[string]int - hackingStates map[string]*hacking.Session + hackingStates map[string]*hacking.Session pendingDepletions []pendingDepletion farmTickCounter int enterMu sync.Mutex @@ -162,8 +162,6 @@ func (g *Game) HandleSession(sess *net.Session, input string) { g.handleDescChange(sess, input) case net.StateTalk, net.StateTalkSequence: g.handleTalkInput(sess, input) - case net.StateShop: - g.handleShopInput(sess, input) case net.StateBank: g.handleBankInput(sess, input) case net.StateDropAllConfirm: -- cgit v1.2.3