From ecba7f726f70b37126d852c38c7e3eec7b04d730 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 9 Jul 2026 22:15:54 -0400 Subject: feat: old standalone trigger systems completely unified into trigger->condition->action system --- internal/game/exit_migrate.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/exit_migrate.go') diff --git a/internal/game/exit_migrate.go b/internal/game/exit_migrate.go index 2872f34..ff905f6 100644 --- a/internal/game/exit_migrate.go +++ b/internal/game/exit_migrate.go @@ -9,8 +9,8 @@ import ( // rewritePlayerRoomIDs remaps room-ID-embedded state in a single player per // idMap (oldID -> newID): discovered-exit player flag keys -// (hidden_exit__), current RoomID, EnterSeqRoom, MapSymbols keys, and -// Stats.RoomsVisited bitset. Returns whether any field was changed. +// (hidden_exit__), current RoomID, PendingSequence.RoomID, MapSymbols +// keys, and Stats.RoomsVisited bitset. Returns whether any field was changed. // // idMap is assumed to be a bijection (see Room.RewriteRoomIDs); the flag-key // and int-map rekeys use delete-all-then-set-all so a swap (A<->B) cannot @@ -23,7 +23,7 @@ func rewritePlayerRoomIDs(p *player.Player, idMap map[int]int) bool { if remapScalar(idMap, &p.RoomID) { changed = true } - if p.EnterSeqRoom != 0 && remapScalar(idMap, &p.EnterSeqRoom) { + if p.PendingSequence != nil && p.PendingSequence.RoomID != 0 && remapScalar(idMap, &p.PendingSequence.RoomID) { changed = true } if len(p.Flags) > 0 && rewriteDiscoveredExitFlags(p.Flags, idMap) { -- cgit v1.2.3