From 15b7e221b799ef107dec44ecdb294026dfd3d059 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 24 Jun 2026 22:55:35 -0400 Subject: refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object --- internal/game/core_production.go | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'internal/game/core_production.go') diff --git a/internal/game/core_production.go b/internal/game/core_production.go index b4101a9..dd36885 100644 --- a/internal/game/core_production.go +++ b/internal/game/core_production.go @@ -269,8 +269,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool { } msg := g.resolveCraftMessage(sess, craft.Message, defaultSuccess, craft, item.ID, byproducts, p.HasItem) if p.OptionBool("xp_drops") && craft.XP > 0 { - abbr := player.SkillAbbr[player.SkillName(skill)] - msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", craft.XP, abbr)) + msg += g.formatXpDropSingle(sess, p, player.SkillName(skill), craft.XP) } sess.WriteLine(msg) } else { -- cgit v1.2.3