From 74803657d587b1f93b739c1ee25bb8d62df95413 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Tue, 7 Jul 2026 21:22:39 -0400 Subject: fix: agility course creation fixed and improved in admin web gui --- internal/game/core_course.go | 75 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) (limited to 'internal/game/core_course.go') diff --git a/internal/game/core_course.go b/internal/game/core_course.go index 54894fd..031eff5 100644 --- a/internal/game/core_course.go +++ b/internal/game/core_course.go @@ -1,11 +1,14 @@ package game import ( + "log" + "os" "path/filepath" "sync" "gopkg.in/yaml.v3" "thehouseoficarus/internal/behavior" + "thehouseoficarus/internal/world" ) // ObstaclePhase is a single phase of an obstacle's advancement sequence. @@ -31,6 +34,8 @@ type ObstacleDef struct { TicksPerPhase float64 `yaml:"ticks_per_phase"` Messages []string `yaml:"messages"` Phases []ObstaclePhase `yaml:"phases"` + ExitDir string `yaml:"exit_dir"` + OnFailRoom int `yaml:"on_fail,omitempty"` } type CourseConfig struct { @@ -62,7 +67,9 @@ type ObstacleInfo struct { FailDamage [2]int NextRoom int StartRoom int + OnFailRoom int RequiredLevel int + ExitDir string } var obstacleVerbs = map[string]bool{} @@ -85,6 +92,7 @@ type CourseStore struct { courses map[string]*CourseConfig roomToObstacle map[int]*ObstacleInfo loaded bool + world *world.World } func NewCourseStore(dataDir string) *CourseStore { @@ -94,6 +102,10 @@ func NewCourseStore(dataDir string) *CourseStore { } } +func (cs *CourseStore) SetWorld(w *world.World) { + cs.world = w +} + func (cs *CourseStore) LoadAll() { cs.mu.Lock() defer cs.mu.Unlock() @@ -160,6 +172,52 @@ func resolvePhases(obs ObstacleDef) []PhaseInfo { return phases } +func (cs *CourseStore) resolveExitTarget(roomID int, dir string) int { + if cs.world == nil || dir == "" { + return 0 + } + path, ok := cs.world.GetRoomPath(roomID) + if !ok { + return 0 + } + data, err := os.ReadFile(path) + if err != nil { + return 0 + } + var m map[string]any + if err := yaml.Unmarshal(data, &m); err != nil { + return 0 + } + exits, _ := m["exits"].(map[string]any) + if exits == nil { + return 0 + } + v, ok := exits[dir] + if !ok { + return 0 + } + switch x := v.(type) { + case int: + return x + case int64: + return int(x) + case float64: + return int(x) + case map[string]any: + if r, ok := x["room"]; ok { + switch y := r.(type) { + case int: + return y + case int64: + return int(y) + case float64: + return int(y) + } + } + } + return 0 +} + func (cs *CourseStore) loadAllLocked() { cs.loaded = true cs.roomToObstacle = make(map[int]*ObstacleInfo) @@ -178,6 +236,16 @@ func (cs *CourseStore) loadAllLocked() { nextRoom := 0 if i < totalObstacles-1 { nextRoom = cfg.Obstacles[i+1].RoomID + } else if obs.ExitDir != "" { + resolved := cs.resolveExitTarget(obs.RoomID, obs.ExitDir) + if resolved != 0 { + nextRoom = resolved + } else { + log.Printf("[WARNING] Course %q: last obstacle room %d has exit_dir=%q but no exit in that direction; falling back to start_room %d", cfg.ID, obs.RoomID, obs.ExitDir, cfg.StartRoom) + nextRoom = cfg.StartRoom + } + } else { + nextRoom = cfg.StartRoom } completionXP := 0 @@ -185,6 +253,11 @@ func (cs *CourseStore) loadAllLocked() { completionXP = cfg.CompletionXP } + onFailRoom := obs.OnFailRoom + if onFailRoom == 0 { + onFailRoom = cfg.StartRoom + } + info := &ObstacleInfo{ CourseID: cfg.ID, CourseName: cfg.Name, @@ -198,7 +271,9 @@ func (cs *CourseStore) loadAllLocked() { FailDamage: obs.FailDamage, NextRoom: nextRoom, StartRoom: cfg.StartRoom, + OnFailRoom: onFailRoom, RequiredLevel: cfg.RequiredLevel, + ExitDir: obs.ExitDir, } cs.roomToObstacle[obs.RoomID] = info localVerbs[obs.Verb] = true -- cgit v1.2.3