From 84d74ca4351a97148ad8339676f9df7946bc21fb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 25 Jun 2026 20:33:47 -0400 Subject: feat: trigger system for scripted events added. --- internal/game/combat_mob.go | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) (limited to 'internal/game/combat_mob.go') diff --git a/internal/game/combat_mob.go b/internal/game/combat_mob.go index e06e307..5558578 100644 --- a/internal/game/combat_mob.go +++ b/internal/game/combat_mob.go @@ -212,10 +212,17 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst respawnTicks = engine.ToTicks(30) } instanceID := mob.InstanceID - g.Ticks.Subscribe(respawnTicks, func() bool { - g.respawnMob(instanceID) - return false - }) + if mob.SpawnedByTrigger { + g.Ticks.Subscribe(10, func() bool { + g.MobStore.RemoveInstance(instanceID) + return false + }) + } else { + g.Ticks.Subscribe(respawnTicks, func() bool { + g.respawnMob(instanceID) + return false + }) + } g.writePrompt(sess) } } -- cgit v1.2.3