From 0b0b25222b3131ada79ff78c28eb8bf07d977deb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Tue, 15 Sep 2026 15:35:52 -0400 Subject: feat: single-owner game state, transactional lifecycle, durable money on server stop --- internal/game/combat_mob.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/combat_mob.go') diff --git a/internal/game/combat_mob.go b/internal/game/combat_mob.go index dabb7d7..7d60a11 100644 --- a/internal/game/combat_mob.go +++ b/internal/game/combat_mob.go @@ -318,7 +318,7 @@ func (g *Game) awardKillDrops(sess *net.Session, p *player.Player, mob *world.Mo func (g *Game) scheduleMobRespawn(mob *world.MobInstance) { instanceID := mob.InstanceID if mob.SpawnedByTrigger { - g.Ticks.Subscribe(10, func() bool { + g.SubscribeTicks(10, func() bool { g.MobStore.RemoveInstance(instanceID) return false }) @@ -328,7 +328,7 @@ func (g *Game) scheduleMobRespawn(mob *world.MobInstance) { if respawnTicks <= 0 { respawnTicks = engine.ToTicks(30) } - g.Ticks.Subscribe(respawnTicks, func() bool { + g.SubscribeTicks(respawnTicks, func() bool { g.respawnMob(instanceID) return false }) -- cgit v1.2.3