From e6d0d46ac9977e77c7f19f41121ec466a3c53e56 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 18:36:31 -0400 Subject: feat: update mob flee mechanics with new energy system --- internal/game/combat_attack.go | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'internal/game/combat_attack.go') diff --git a/internal/game/combat_attack.go b/internal/game/combat_attack.go index 11be7f7..dd92a6d 100644 --- a/internal/game/combat_attack.go +++ b/internal/game/combat_attack.go @@ -19,6 +19,11 @@ import ( func (g *Game) doAttack(sess *net.Session, input string) { p := sess.Player + if p.EscapeDir != "" { + p.ClearEscape() + sess.WriteLine("You decide to attack instead of fleeing!") + } + if g.Combat.Get(p.Name) != nil { sess.WriteLine("You are already in combat!") return -- cgit v1.2.3