From 84d74ca4351a97148ad8339676f9df7946bc21fb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 25 Jun 2026 20:33:47 -0400 Subject: feat: trigger system for scripted events added. --- internal/game/combat_attack.go | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'internal/game/combat_attack.go') diff --git a/internal/game/combat_attack.go b/internal/game/combat_attack.go index ee7dee8..61eb9c1 100644 --- a/internal/game/combat_attack.go +++ b/internal/game/combat_attack.go @@ -130,6 +130,10 @@ func (g *Game) findMob(sess *net.Session, input string, roomID int) *world.MobIn } func (g *Game) startCombat(sess *net.Session, p *player.Player, mob *world.MobInstance) { + if mob.OwnerOnly && mob.Owner != "" && mob.Owner != p.Name { + sess.WriteLine("They don't seem interested in you.") + return + } g.cancelRest(p.Name) g.cancelBgAction(p) -- cgit v1.2.3