From 8ee8982b8759bcae116647cc993867f4c8b0a6ce Mon Sep 17 00:00:00 2001 From: workhorse Date: Fri, 19 Jun 2026 20:24:52 -0400 Subject: reorganized items, objects, and rooms in directories. oranized module names. added startup checks. --- internal/game/cmd_trigger_enchant.go | 116 +++++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 internal/game/cmd_trigger_enchant.go (limited to 'internal/game/cmd_trigger_enchant.go') diff --git a/internal/game/cmd_trigger_enchant.go b/internal/game/cmd_trigger_enchant.go new file mode 100644 index 0000000..535616b --- /dev/null +++ b/internal/game/cmd_trigger_enchant.go @@ -0,0 +1,116 @@ +package game + +import ( + "fmt" + "strings" + + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" +) + +func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef, targetArg string) { + if chipInfo, ok := chipMap[mod.ID]; ok { + g.triggerChipBolts(sess, p, mod, chipInfo) + return + } + + enchants, ok := enchantMap[mod.ID] + if !ok { + sess.WriteLine("That enchantment has no known recipes.") + return + } + + if targetArg == "" { + sess.WriteLine(fmt.Sprintf("Enchant what? Use: trigger %s ", strings.ReplaceAll(mod.ID, "_", " "))) + return + } + + slot, inv := g.findInventoryItem(p, targetArg) + if slot < 0 { + sess.WriteLine("You don't have that item.") + return + } + + outputID, ok := enchants[inv.ItemID] + if !ok { + sess.WriteLine("You can't enchant that with this mod.") + return + } + + if p.Action != nil { + g.cancelAction(p) + } + + g.consumeJunkCost(p, mod) + + inv.ItemID = outputID + + sciXP := mod.BaseXP + g.awardSkillXP(sess, p, player.Science, sciXP) + g.AccountStore.SaveCharacter(p) + + outputDef, _ := g.ItemStore.Load(outputID) + outputName := outputID + if outputDef != nil { + outputName = outputDef.Name + } + inputDef, _ := g.ItemStore.Load(inv.ItemID) + inputName := inv.ItemID + if inputDef != nil { + inputName = inputDef.Name + } + + sess.WriteLine(fmt.Sprintf("You enchant the %s and it becomes a %s!", inputName, outputName)) + if p.OptionBool("xp_drops") { + sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("+%dxp sci", sciXP))) + } +} + +func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef, chip chipEntry) { + count := p.CountItem(chip.Input) + if count < chip.Qty { + inputDef, _ := g.ItemStore.Load(chip.Input) + name := chip.Input + if inputDef != nil { + name = inputDef.Name + } + sess.WriteLine(fmt.Sprintf("You need at least %d %s.", chip.Qty, name)) + return + } + + if p.Action != nil { + g.cancelAction(p) + } + + g.consumeJunkCost(p, mod) + + p.RemoveItem(chip.Input, chip.Qty) + placed := false + for i := 0; i < 28; i++ { + slot := p.InvSlot(i) + if slot != nil && slot.ItemID == chip.Output { + slot.Quantity += chip.Qty + placed = true + break + } + } + if !placed { + freeSlot := p.FirstFreeSlot() + p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: chip.Output, Quantity: chip.Qty}) + } + + sciXP := mod.BaseXP + g.awardSkillXP(sess, p, player.Science, sciXP) + g.AccountStore.SaveCharacter(p) + + inputDef, _ := g.ItemStore.Load(chip.Input) + name := chip.Input + if inputDef != nil { + name = inputDef.Name + } + + sess.WriteLine(fmt.Sprintf("You chip %d %s with arcane circuitry.", chip.Qty, name)) + if p.OptionBool("xp_drops") { + sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("+%dxp sci", sciXP))) + } +} -- cgit v1.2.3