From 8ee8982b8759bcae116647cc993867f4c8b0a6ce Mon Sep 17 00:00:00 2001 From: workhorse Date: Fri, 19 Jun 2026 20:24:52 -0400 Subject: reorganized items, objects, and rooms in directories. oranized module names. added startup checks. --- internal/game/cmd_trigger_combat.go | 104 ++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 internal/game/cmd_trigger_combat.go (limited to 'internal/game/cmd_trigger_combat.go') diff --git a/internal/game/cmd_trigger_combat.go b/internal/game/cmd_trigger_combat.go new file mode 100644 index 0000000..545a117 --- /dev/null +++ b/internal/game/cmd_trigger_combat.go @@ -0,0 +1,104 @@ +package game + +import ( + "fmt" + "strings" + + "thehouseoficarus/internal/combat" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" + "thehouseoficarus/internal/world" +) + +func (g *Game) scienceAttack(sess *net.Session, p *player.Player, mob *world.MobInstance, mod *ModDef) bool { + if p.Level(player.Science) < mod.Level { + sess.WriteLine(fmt.Sprintf("You need level %d science to trigger %s.", mod.Level, mod.Name)) + return false + } + if !g.hasJunkCost(p, mod) { + return false + } + + if g.processConsumeQueue(p, sess) { + p.ActionState = &ActionState{Type: ActionEating, TargetName: "food"} + return true + } + + g.consumeJunkCost(p, mod) + + equipSciBonus := g.totalEquipScienceAttack(p) + attRoll := (p.Level(player.Science) + g.buffLevelBonus(p, "science") + 8) * (equipSciBonus + 64) + + mobSciDef := mob.ScienceDefense + defRoll := (mob.Defense + 9) * (mobSciDef + 64) + + if mob.Weakness == mod.Element { + attRoll = attRoll * 13 / 10 + } + + if combat.HitCheck(attRoll, defRoll) { + dmg := combat.RollDamage(mod.MaxHit) + if dmg < 0 { + dmg = 0 + } + mob.HP -= dmg + if mob.HP < 0 { + mob.HP = 0 + } + if mob.HP < mob.MaxHP && mob.HP > 0 { + mob.StartRegen() + } + + sciXP := mod.BaseXP + hpXP := mod.BaseXP / 3 + if hpXP < 1 { + hpXP = 1 + } + var gains []xpGain + + g.awardSkillXP(sess, p, player.Science, sciXP) + gains = append(gains, xpGain{string(player.Science), sciXP}) + + g.awardSkillXP(sess, p, player.Hitpoints, hpXP) + gains = append(gains, xpGain{string(player.Hitpoints), hpXP}) + + g.AccountStore.SaveCharacter(p) + + mobName := mobDisplayName(mob, true) + prefix := fmt.Sprintf(" %s hits %s for %s damage.", + g.colorize(sess, "science_mod", mod.Name), + g.colorize(sess, "mob_name", mobName), + g.colorize(sess, "damage", fmt.Sprint(dmg))) + hpPart := fmt.Sprintf("[%s/%dhp]", g.colorize(sess, "enemy_hp", fmt.Sprint(mob.HP)), mob.MaxHP) + line := prefix + " " + hpPart + if p.OptionBool("xp_drops") && len(gains) > 0 { + var parts []string + for _, gain := range gains { + parts = append(parts, fmt.Sprintf("+%dxp %s", gain.XP, player.SkillAbbr[player.SkillName(gain.Skill)])) + } + line += g.colorize(sess, "xp", " ("+strings.Join(parts, ", ")+")") + } + sess.WriteLine(line) + } else { + sess.WriteLine(g.colorize(sess, "miss", fmt.Sprintf(" %s fails to connect.", mod.Name))) + } + return true +} + +func (g *Game) findInventoryItem(p *player.Player, input string) (int, *player.InventorySlot) { + lower := strings.ToLower(strings.TrimSpace(input)) + for i := 0; i < 28; i++ { + slot := p.InvSlot(i) + if slot == nil { + continue + } + def, err := g.ItemStore.Load(slot.ItemID) + if err != nil { + continue + } + if def.MatchesName(lower) { + return i, slot + } + } + return -1, nil +} -- cgit v1.2.3