From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_tech.go | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'internal/game/cmd_tech.go') diff --git a/internal/game/cmd_tech.go b/internal/game/cmd_tech.go index 1431228..587df60 100644 --- a/internal/game/cmd_tech.go +++ b/internal/game/cmd_tech.go @@ -129,14 +129,14 @@ func (g *Game) doTechList(sess *net.Session) { var nameStr string if tech.Level <= techLevel { if p.HasActiveTech(tech.ID) { - status = color.Render(mode, g.resolveConstant(sess, "tech_status_on"), "ON") + status = color.Render(mode, g.resolveConstant("tech_status_on"), "ON") } else { - status = color.Render(mode, g.resolveConstant(sess, "tech_status_off"), "off") + status = color.Render(mode, g.resolveConstant("tech_status_off"), "off") } - nameStr = color.Render(mode, g.resolveConstant(sess, "tech_name_unlocked"), tech.Name) + nameStr = color.Render(mode, g.resolveConstant("tech_name_unlocked"), tech.Name) } else { - status = color.Render(mode, g.resolveConstant(sess, "tech_status_locked"), "locked") - nameStr = color.Render(mode, g.resolveConstant(sess, "tech_name_locked"), tech.Name) + status = color.Render(mode, g.resolveConstant("tech_status_locked"), "locked") + nameStr = color.Render(mode, g.resolveConstant("tech_name_locked"), tech.Name) } effect := techEffectString(tech) @@ -192,7 +192,7 @@ func (g *Game) doTechQuick(sess *net.Session, p *player.Player, input string) { } p.QuickTech = matches[0].ID - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) sess.WriteLine(fmt.Sprintf("Quick tech set to %s.", matches[0].Name)) } -- cgit v1.2.3