From a3ae1e6aad696f584d138d9363c05dedff136a65 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 21 Jun 2026 22:19:17 -0400 Subject: feat: safespot system implemented --- internal/game/cmd_stats.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/cmd_stats.go') diff --git a/internal/game/cmd_stats.go b/internal/game/cmd_stats.go index 333d535..9987a1d 100644 --- a/internal/game/cmd_stats.go +++ b/internal/game/cmd_stats.go @@ -60,14 +60,14 @@ func (g *Game) doStats(sess *net.Session) { var attRoll, maxHitVal int if weaponType == object.WeaponRanged { rangedBonus, _ := combat.RangedStyleBonus(string(p.AttackStyle)) - attRoll = combat.AttackRoll(p.Level(player.Ranged), rangedBonus, totals.RangedAttack) + attRoll = combat.EffectiveRoll(p.Level(player.Ranged), rangedBonus, totals.RangedAttack) maxHitVal = combat.MaxHit(p.Level(player.Ranged), rangedBonus, totals.RangedStrength) } else { attBonus, strBonus, _ := combat.AttackStyleBonus(string(p.AttackStyle)) - equipAtt := combat.SelectAttackBonus(attackType, + equipAtt := combat.SelectBonus(attackType, totals.StabAttack, totals.SlashAttack, totals.CrushAttack, totals.ScienceAttack, totals.RangedAttack) - attRoll = combat.AttackRoll(p.Level(player.Attack), attBonus, equipAtt) + attRoll = combat.EffectiveRoll(p.Level(player.Attack), attBonus, equipAtt) maxHitVal = combat.MaxHit(p.Level(player.Strength), strBonus, totals.StrengthBonus) } -- cgit v1.2.3