From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_skills.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'internal/game/cmd_skills.go') diff --git a/internal/game/cmd_skills.go b/internal/game/cmd_skills.go index 2f9f52e..725286a 100644 --- a/internal/game/cmd_skills.go +++ b/internal/game/cmd_skills.go @@ -16,10 +16,10 @@ func (g *Game) executeSkills(sess *net.Session, args []string, rawInput string) func (g *Game) doSkills(sess *net.Session) { p := sess.Player mode := g.colorMode(sess) - hLabel := g.resolveConstant(sess, "table_header_label") - hDetail := g.resolveConstant(sess, "table_header_detail") - hValue := g.resolveConstant(sess, "table_header_value") - hXP := g.resolveConstant(sess, "table_header_xp") + hLabel := g.resolveConstant("table_header_label") + hDetail := g.resolveConstant("table_header_detail") + hValue := g.resolveConstant("table_header_value") + hXP := g.resolveConstant("table_header_xp") t := &ui.Table{Title: "Skills", Columns: []string{ color.Render(mode, hLabel, "Skill"), color.Render(mode, hDetail, "Abbr"), -- cgit v1.2.3