From 3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 26 Jun 2026 02:52:31 -0400 Subject: feat: simplified conversation trees and output won't overwrite prompts now --- internal/game/cmd_shop.go | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'internal/game/cmd_shop.go') diff --git a/internal/game/cmd_shop.go b/internal/game/cmd_shop.go index d1b0e9c..91a11c6 100644 --- a/internal/game/cmd_shop.go +++ b/internal/game/cmd_shop.go @@ -88,7 +88,7 @@ func (g *Game) cmdShopSell(sess *net.Session, args []string) { } func (g *Game) writeShopPrompt(sess *net.Session) { - sess.Write(fmt.Sprintf("\n%s", g.colorize(sess, "dialog", "> "))) + sess.WritePrompt(g.colorize(sess, "dialog", "> ")) } func (g *Game) shopConfig(sess *net.Session) *behavior.ShopConfig { @@ -417,16 +417,16 @@ func (g *Game) leaveShop(sess *net.Session) { sess.WriteLine(fmt.Sprintf(" %d. %s", i+1, opt.Text)) } sess.State = net.StateTalk - sess.Write("\nChoice: ") + g.reprompt(sess) return } - if node.Next != "" { - next, ok := td.Cfg.Nodes[node.Next] + if node.Goto != "" { + next, ok := td.Cfg.Nodes[node.Goto] if !ok { break } - td.Node = node.Next + td.Node = node.Goto node = next } else { break -- cgit v1.2.3