From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_shop.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/cmd_shop.go') diff --git a/internal/game/cmd_shop.go b/internal/game/cmd_shop.go index e9f16b8..ca1bf53 100644 --- a/internal/game/cmd_shop.go +++ b/internal/game/cmd_shop.go @@ -289,7 +289,7 @@ func (g *Game) doShopBuy(sess *net.Session, mob *world.MobInstance, input string total := price * taken p.Credits -= total g.giveShopItems(p, c.itemID, taken, c.def) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) itemColor := g.itemColorize(sess, c.def, c.name) credits := g.colorize(sess, "currency_pickup", fmt.Sprintf("%d", total)) @@ -353,7 +353,7 @@ func (g *Game) doShopSell(sess *net.Session, mob *world.MobInstance, input strin p.RemoveItem(match.ID, actualQty) p.Credits += total g.MobStore.ShopAdd(mob.InstanceID, match.ID, actualQty) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) credits := g.colorize(sess, "currency_pickup", fmt.Sprintf("%d", total)) if actualQty == 1 { -- cgit v1.2.3