From ecba7f726f70b37126d852c38c7e3eec7b04d730 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 9 Jul 2026 22:15:54 -0400 Subject: feat: old standalone trigger systems completely unified into trigger->condition->action system --- internal/game/cmd_room_insert.go | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'internal/game/cmd_room_insert.go') diff --git a/internal/game/cmd_room_insert.go b/internal/game/cmd_room_insert.go index 15b05ef..132469d 100644 --- a/internal/game/cmd_room_insert.go +++ b/internal/game/cmd_room_insert.go @@ -177,10 +177,7 @@ func (g *Game) roomInsert(sess *net.Session, args []string) { } p.Action = nil g.cancelRest(p.Name) - g.cancelEnterSeq(p.Name) - if p.EnterSeqRoom != 0 && p.EnterSeqRoom == oldRoom { - p.EnterSeqRoom = 0 - } + g.cancelSequences(p.Name) if ss, ok := g.safespot.Get(p.Name); ok { g.forceLeaveSafespot(sess, p, &ss, "") } -- cgit v1.2.3