From 0e60567a7a0addb9421769ee7be7853bfa8788cb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 19 Sep 2026 03:15:59 -0400 Subject: refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code --- internal/game/cmd_room_insert.go | 18 ++---------------- 1 file changed, 2 insertions(+), 16 deletions(-) (limited to 'internal/game/cmd_room_insert.go') diff --git a/internal/game/cmd_room_insert.go b/internal/game/cmd_room_insert.go index bf95282..2d7ff58 100644 --- a/internal/game/cmd_room_insert.go +++ b/internal/game/cmd_room_insert.go @@ -134,14 +134,7 @@ func (g *Game) roomInsert(sess *net.Session, args []string) { g.World.AddRoomPath(newID, newPath) - curRoom.Exits[dir] = world.ExitDef{ - Room: newID, - Condition: exitDef.Condition, - BlockedMessage: exitDef.BlockedMessage, - OnTraverse: exitDef.OnTraverse, - Hidden: exitDef.Hidden, - AlwaysBlocked: exitDef.AlwaysBlocked, - } + curRoom.Exits[dir] = world.RewirePreserving(exitDef, newID) curData, err := yaml.Marshal(curRoom) if err != nil { sess.WriteLine("Error updating current room YAML.") @@ -153,14 +146,7 @@ func (g *Game) roomInsert(sess *net.Session, args []string) { } if targetExit, tok := targetRoom.Exits[oppositeDir]; tok && targetExit.Room == p.RoomID { - targetRoom.Exits[oppositeDir] = world.ExitDef{ - Room: newID, - Condition: targetExit.Condition, - BlockedMessage: targetExit.BlockedMessage, - OnTraverse: targetExit.OnTraverse, - Hidden: targetExit.Hidden, - AlwaysBlocked: targetExit.AlwaysBlocked, - } + targetRoom.Exits[oppositeDir] = world.RewirePreserving(targetExit, newID) } targetPath, tok2 := g.World.GetRoomPath(targetID) if tok2 { -- cgit v1.2.3