From a1b6613c6c6a2f8d6e1ecd47e766bd40f92ac295 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 28 Jun 2026 02:40:30 -0400 Subject: feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects changed to 'local' objects --- internal/game/cmd_room.go | 118 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 internal/game/cmd_room.go (limited to 'internal/game/cmd_room.go') diff --git a/internal/game/cmd_room.go b/internal/game/cmd_room.go new file mode 100644 index 0000000..11f919a --- /dev/null +++ b/internal/game/cmd_room.go @@ -0,0 +1,118 @@ +package game + +import ( + "fmt" + "os" + "strings" + + "gopkg.in/yaml.v3" + "thehouseoficarus/internal/behavior" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" + "thehouseoficarus/internal/world" +) + +func (g *Game) executeRoom(sess *net.Session, args []string, rawInput string) { + if !g.checkAdmin(sess) { + sess.WriteLine("Unknown command.") + return + } + p := sess.Player + if p == nil { + return + } + if len(args) == 0 { + g.showRoomHelp(sess) + return + } + + action := strings.ToLower(args[0]) + rest := args[1:] + + switch action { + case "name": + g.roomSetName(sess, rest) + case "desc": + g.roomSetDesc(sess, rest) + case "addobj", "remobj", "addlocalobj", "remlocalobj", "hide", "unhide": + g.roomObject(sess, action, rest) + case "addmob", "remmob": + g.roomMob(sess, action, rest) + case "addspawn", "remspawn": + g.roomSpawn(sess, action, rest) + default: + sess.WriteLine(fmt.Sprintf("Unknown room action: %s", action)) + g.showRoomHelp(sess) + } +} + +func (g *Game) showRoomHelp(sess *net.Session) { + sess.WriteLine("room actions:") + sess.WriteLine(" room name — set room name") + sess.WriteLine(" room desc — set room description") + sess.WriteLine(" room addobj — add a referenced object") + sess.WriteLine(" room remobj — remove a referenced object") + sess.WriteLine(" room addlocalobj — add a local object") + sess.WriteLine(" room remlocalobj — remove a local object") + sess.WriteLine(" room hide — hide all matching objects") + sess.WriteLine(" room unhide — unhide all matching objects") + sess.WriteLine(" room addmob — add a mob spawn") + sess.WriteLine(" room remmob — remove a mob spawn") + sess.WriteLine(" room addspawn [qty] [respawn_ticks] — add an item spawn") + sess.WriteLine(" room remspawn — remove an item spawn") +} + +func (g *Game) roomSetName(sess *net.Session, args []string) { + if len(args) == 0 { + sess.WriteLine("Usage: room name ") + return + } + text := strings.Join(args, " ") + g.writeRoom(sess, func(room *world.Room) { + room.Name = text + }) + sess.WriteLine(fmt.Sprintf("Room name set to: %s", text)) +} + +func (g *Game) roomSetDesc(sess *net.Session, args []string) { + if len(args) == 0 { + sess.WriteLine("Usage: room desc ") + return + } + text := strings.Join(args, " ") + g.writeRoom(sess, func(room *world.Room) { + room.Description = behavior.DescList{{Text: text}} + }) + sess.WriteLine("Room description updated.") +} + +func (g *Game) loadRoomWrite(p *player.Player) (*world.Room, string, error) { + path, ok := g.World.GetRoomPath(p.RoomID) + if !ok { + return nil, "", fmt.Errorf("room file not found") + } + room, err := g.World.LoadRoom(p.RoomID) + if err != nil { + return nil, "", err + } + return room, path, nil +} + +func (g *Game) writeRoom(sess *net.Session, fn func(*world.Room)) { + p := sess.Player + room, path, err := g.loadRoomWrite(p) + if err != nil { + sess.WriteLine(fmt.Sprintf("Error loading room: %v", err)) + return + } + fn(room) + data, err := yaml.Marshal(room) + if err != nil { + sess.WriteLine("Error marshaling room YAML.") + return + } + if err := os.WriteFile(path, data, 0644); err != nil { + sess.WriteLine("Error writing room file.") + return + } +} -- cgit v1.2.3