From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_remove.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'internal/game/cmd_remove.go') diff --git a/internal/game/cmd_remove.go b/internal/game/cmd_remove.go index 38f17a3..349617d 100644 --- a/internal/game/cmd_remove.go +++ b/internal/game/cmd_remove.go @@ -80,7 +80,7 @@ func (g *Game) doRemove(sess *net.Session, input string) { delete(p.EquipQuality, foundItemID) } p.SetInvSlot(freeSlot, invSlot) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) name := foundItemID def, _ := g.ItemStore.Load(foundItemID) @@ -106,7 +106,7 @@ func (g *Game) removeAmmo(sess *net.Session, p *player.Player, qty int) { delete(p.Equipment, item.SlotAmmo) p.AmmoQty = 0 } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) def, _ := g.ItemStore.Load(ammoID) name := ammoID if def != nil { @@ -129,7 +129,7 @@ func (g *Game) removeAmmo(sess *net.Session, p *player.Player, qty int) { delete(p.Equipment, item.SlotAmmo) p.AmmoQty = 0 } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) def, _ := g.ItemStore.Load(ammoID) name := ammoID @@ -190,7 +190,7 @@ func (g *Game) doRemoveAll(sess *net.Session) { sess.WriteLine(fmt.Sprintf("You remove %s.", g.itemColorize(sess, def, name))) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } func (g *Game) removeAllAmmo(sess *net.Session, p *player.Player, itemID string) { -- cgit v1.2.3