From a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 22:38:23 -0400 Subject: feat: fractional ticks and server game_speed implemented. potentially insanely janky. --- internal/game/cmd_move.go | 1 + 1 file changed, 1 insertion(+) (limited to 'internal/game/cmd_move.go') diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go index 9ef7a00..0b6571e 100644 --- a/internal/game/cmd_move.go +++ b/internal/game/cmd_move.go @@ -79,6 +79,7 @@ func (g *Game) doMove(sess *net.Session, dir string) { } sess.WriteLine(fmt.Sprintf("\nYou walk %s.", exitDir)) + p.ActionState = &ActionState{Type: ActionMoving, Direction: string(exitDir)} if p.OptionBool("description") { g.doLook(sess) } else { -- cgit v1.2.3