From 4cc1ddcd185509080b4b3e15d1646567edd51c9d Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Mon, 15 Jun 2026 02:57:35 -0400 Subject: removed game speed for being broken and an antifeature anyway. added color support. --- internal/game/cmd_look.go | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'internal/game/cmd_look.go') diff --git a/internal/game/cmd_look.go b/internal/game/cmd_look.go index ac0c42a..992f3d0 100644 --- a/internal/game/cmd_look.go +++ b/internal/game/cmd_look.go @@ -6,6 +6,7 @@ import ( "strconv" "strings" + "thirdcollapse/internal/color" "thirdcollapse/internal/combat" "thirdcollapse/internal/net" "thirdcollapse/internal/player" @@ -20,16 +21,17 @@ func (g *Game) doLook(sess *net.Session) { return } + mode := g.colorMode(sess) sess.WriteLines( "", - fmt.Sprintf("%s (#%d)", room.Name, room.ID), + fmt.Sprintf("%s (#%d)", color.Wrap(mode, "cyan", room.Name), room.ID), ) descWidth := p.OptionInt("room_desc_width") if descWidth <= 0 { descWidth = 70 } - descLines := wrapText(room.Description, descWidth) + descLines := wrapText(g.colorTag(sess, room.Description), descWidth) wroteDesc := false if p.OptionString("tiny_map") != "off" { mapLines := buildTinyMap(g, p.RoomID, mapGlyphsForPlayer(p.OptionBool("unicode"))) -- cgit v1.2.3