From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_get.go | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'internal/game/cmd_get.go') diff --git a/internal/game/cmd_get.go b/internal/game/cmd_get.go index 7a5181f..f2776a3 100644 --- a/internal/game/cmd_get.go +++ b/internal/game/cmd_get.go @@ -83,7 +83,7 @@ func (g *Game) doGet(sess *net.Session, input string) { return } slot.Quantity += removed - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) sess.WriteLine(fmt.Sprintf("You pick up %d x %s. (now %d)", qty, g.itemColorize(sess, def, def.Name), slot.Quantity)) return } @@ -98,7 +98,7 @@ func (g *Game) doGet(sess *net.Session, input string) { return } p.SetInvSlot(freeSlot, g.newInventorySlot(itemID, qty)) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if qty == 1 { sess.WriteLine(fmt.Sprintf("You pick up a %s.", g.itemColorize(sess, def, def.Name))) } else { @@ -120,7 +120,7 @@ func (g *Game) doGet(sess *net.Session, input string) { picked++ } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if picked == 0 { sess.WriteLine("Your inventory is full.") } else if picked == 1 { @@ -201,7 +201,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) { return } slot.Quantity += removed - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) sess.WriteLine(fmt.Sprintf("You pick up %d x %s. (now %d)", removed, coloredName, slot.Quantity)) return } @@ -217,7 +217,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) { return } p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: itemID, Quantity: removed}) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if removed == 1 { sess.WriteLine(fmt.Sprintf("You pick up a %s.", coloredName)) } else { @@ -240,7 +240,7 @@ func (g *Game) doGetAllNamed(sess *net.Session, input string) { picked++ } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if picked == 0 { sess.WriteLine("Your inventory is full.") } else if picked == 1 { @@ -316,7 +316,7 @@ func (g *Game) doGetAll(sess *net.Session) { } else { sess.WriteLine("Your inventory is full!") } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) return } _, ok := g.World.RemoveReservedItem(p.RoomID, itemID, qty, p.Name) @@ -340,7 +340,7 @@ func (g *Game) doGetAll(sess *net.Session) { } else { sess.WriteLine("Your inventory is full!") } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) return } @@ -359,7 +359,7 @@ func (g *Game) doGetAll(sess *net.Session) { } } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if len(picked) == 0 { sess.WriteLine("Your inventory is full.") @@ -379,7 +379,7 @@ func (g *Game) pickupCredits(sess *net.Session, p *player.Player, itemID string) return } p.Credits += qty - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if qty == 1 { sess.WriteLine(g.colorize(sess, "currency_pickup", "You pick up 1 credit.")) } else { -- cgit v1.2.3