From 0ea4eec5dd2122c6704216971eb1249276297867 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 18:20:26 -0400 Subject: shop fixes, 'toggle' completely removed, movement speed increased --- internal/game/cmd_farm.go | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'internal/game/cmd_farm.go') diff --git a/internal/game/cmd_farm.go b/internal/game/cmd_farm.go index 0a374f0..5ef36d9 100644 --- a/internal/game/cmd_farm.go +++ b/internal/game/cmd_farm.go @@ -10,7 +10,7 @@ import ( ) func (g *Game) doPlant(sess *net.Session, input string) { - p := sess.Player.(*player.Player) + p := sess.Player if input == "" { sess.WriteLine("Plant what?") @@ -93,7 +93,7 @@ func (g *Game) doPlant(sess *net.Session, input string) { } func (g *Game) doHarvest(sess *net.Session, input string) { - p := sess.Player.(*player.Player) + p := sess.Player prefix, _, _ := g.findFarmPatch(sess, p, input, func(flags map[string]any, prefix string) bool { ready, _ := flags[prefix+"_ready"].(bool) @@ -179,7 +179,7 @@ func (g *Game) doHarvest(sess *net.Session, input string) { } func (g *Game) doRake(sess *net.Session, input string) { - p := sess.Player.(*player.Player) + p := sess.Player if !g.hasToolType(p, "rake") { sess.WriteLine("You need a rake to do that.") @@ -225,7 +225,7 @@ func (g *Game) doRake(sess *net.Session, input string) { } func (g *Game) doWater(sess *net.Session, input string) { - p := sess.Player.(*player.Player) + p := sess.Player if !g.hasToolType(p, "watering_can") { sess.WriteLine("You need a watering can to do that.") @@ -285,7 +285,7 @@ func (g *Game) doWater(sess *net.Session, input string) { } func (g *Game) doCure(sess *net.Session, input string) { - p := sess.Player.(*player.Player) + p := sess.Player if !p.HasItem("plant_cure") { sess.WriteLine("You don't have any plant cure.") @@ -329,7 +329,7 @@ func (g *Game) doCure(sess *net.Session, input string) { } func (g *Game) doInspect(sess *net.Session, input string) { - p := sess.Player.(*player.Player) + p := sess.Player objInstances := g.World.AllObjInstances(p.RoomID) var farmPatches []struct { @@ -437,7 +437,7 @@ func (g *Game) doInspect(sess *net.Session, input string) { continue } - stage := intFlag(p.Flags, fp.prefix+"_stage") + stage := intFromFlag(p.Flags, fp.prefix+"_stage") maxStages := 4 if def, err := g.ItemStore.Load(seedID); err == nil && def.FarmStages > 0 { maxStages = def.FarmStages -- cgit v1.2.3