From 9666676766bf21364f4fc4d0d1d336e72f2a91b4 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Tue, 6 Oct 2026 12:57:23 -0400 Subject: refactor: split casino.go, dedup helpers, remove audit docs --- internal/game/cmd_estate_directory.go | 22 +++++++++------------- 1 file changed, 9 insertions(+), 13 deletions(-) (limited to 'internal/game/cmd_estate_directory.go') diff --git a/internal/game/cmd_estate_directory.go b/internal/game/cmd_estate_directory.go index 83c5b80..f29f671 100644 --- a/internal/game/cmd_estate_directory.go +++ b/internal/game/cmd_estate_directory.go @@ -205,26 +205,22 @@ func (g *Game) teleportPlayer(sess *net.Session, p *player.Player, roomID int) { } } - // A teleport changes rooms just like a walk, so it must clear any safespot - // cover: isSafespotted/safespotBlocksMelee/safespotBlocksHazard compare no - // room, so leaving the state active grants melee and hazard immunity in the - // destination and keeps the player as a phantom occupant of the old cover. - if ss, ok := g.safespot.Get(p.Name); ok { - g.forceLeaveSafespot(sess, p, &ss, "") - } + // A teleport changes rooms just like a walk: clear the safespot cover and + // every in-flight move/action/combat/sequence so no stale state follows the + // player into the destination or drags them back later (see relocatePlayer). + g.relocatePlayer(sess, p, roomID) + g.saveCharacter(p) - p.RoomID = roomID - p.Stats.RecordRoomVisit(roomID) + g.World.SeedGroundItems(p.RoomID) + g.seedRoomMobs(p.RoomID) + g.seedRoomObjects(p.RoomID) if g.Hub != nil { g.Hub.LeaveRoom(sess) g.Hub.EnterRoom(sess, p.RoomID) } - g.World.SeedGroundItems(p.RoomID) - g.seedRoomMobs(p.RoomID) - g.seedRoomObjects(p.RoomID) - g.saveCharacter(p) g.doLook(sess) g.runEnterSteps(sess, p.RoomID) + g.checkAggro(sess) g.writePrompt(sess) } -- cgit v1.2.3