From 94a06fbbe682701ca4d4bd2a70cd74d8df29c932 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 25 Jun 2026 00:44:47 -0400 Subject: refactor: replaced map[string]any with typed structs for Data --- internal/game/cmd_estate_directory.go | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'internal/game/cmd_estate_directory.go') diff --git a/internal/game/cmd_estate_directory.go b/internal/game/cmd_estate_directory.go index 780bcce..ca28018 100644 --- a/internal/game/cmd_estate_directory.go +++ b/internal/game/cmd_estate_directory.go @@ -72,12 +72,11 @@ func (g *Game) showEstateDirectoryTalk(sess *net.Session, p *player.Player, home sess.WriteLine(" You are a registered homeowner in this neighborhood.") sess.WriteLine(" Type 'enter' to go to your house, or 'leave' to step away.") sess.State = net.StateTalk - p.ActionState = &ActionState{Type: ActionTalking, TargetName: "Estate Directory"} p.Action = &action.Action{ Type: "talk", TargetID: "estate_directory", TargetName: "Estate Directory", - Data: map[string]any{"node": "start", "estate_directory": true}, + Data: &action.TalkData{Node: "start", EstateDirectory: true}, } sess.Write("\nChoice: ") return @@ -104,19 +103,16 @@ func (g *Game) handleEstateDirectoryTalk(sess *net.Session, input string) { if houseRoom > 0 { sess.State = net.StateGame p.Action = nil - p.ActionState = nil g.teleportPlayer(sess, p, houseRoom) return } sess.State = net.StateGame p.Action = nil - p.ActionState = nil g.writePrompt(sess) case "leave", "bye", "exit", "quit": p := sess.Player if p != nil { p.Action = nil - p.ActionState = nil } sess.State = net.StateGame g.writePrompt(sess) -- cgit v1.2.3