From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_estate_directory.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/cmd_estate_directory.go') diff --git a/internal/game/cmd_estate_directory.go b/internal/game/cmd_estate_directory.go index 2441157..fc79e6c 100644 --- a/internal/game/cmd_estate_directory.go +++ b/internal/game/cmd_estate_directory.go @@ -206,7 +206,7 @@ func (g *Game) teleportPlayer(sess *net.Session, p *player.Player, roomID int) { g.World.SeedGroundItems(p.RoomID) g.seedRoomMobs(p.RoomID) g.seedRoomObjects(p.RoomID) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) g.doLook(sess) g.runEnterSteps(sess, p.RoomID) g.writePrompt(sess) -- cgit v1.2.3