From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/cmd_dig.go | 1 - 1 file changed, 1 deletion(-) (limited to 'internal/game/cmd_dig.go') diff --git a/internal/game/cmd_dig.go b/internal/game/cmd_dig.go index 0691b90..96a5421 100644 --- a/internal/game/cmd_dig.go +++ b/internal/game/cmd_dig.go @@ -263,7 +263,6 @@ func findNextRoomID(currentRoomPath string) (int, error) { } } - func (g *Game) buildGridFrom(fromRoomID int) (coord map[int][3]int, roomAt map[[3]int]int) { roomIndex := g.World.RoomIndex() rg := world.BuildGrid(fromRoomID, -- cgit v1.2.3