From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_dig.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/cmd_dig.go') diff --git a/internal/game/cmd_dig.go b/internal/game/cmd_dig.go index 3fda55e..1497c34 100644 --- a/internal/game/cmd_dig.go +++ b/internal/game/cmd_dig.go @@ -98,7 +98,7 @@ func (g *Game) executeDig(sess *net.Session, args []string, rawInput string) { p.RoomID = conflictID p.HazardTimer = 0 p.Stats.RecordRoomVisit(conflictID) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) g.World.SeedGroundItems(conflictID) g.seedRoomMobs(conflictID) @@ -194,7 +194,7 @@ func (g *Game) executeDig(sess *net.Session, args []string, rawInput string) { p.RoomID = newID p.HazardTimer = 0 p.Stats.RecordRoomVisit(newID) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) g.World.SeedGroundItems(newID) g.seedRoomMobs(newID) -- cgit v1.2.3