From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/cmd_attack.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/cmd_attack.go') diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go index d60bb05..16e7587 100644 --- a/internal/game/cmd_attack.go +++ b/internal/game/cmd_attack.go @@ -43,7 +43,7 @@ func (g *Game) respawnMob(instanceID string) { return } homeRoom := inst.HomeRoomID - inst.RoomID = homeRoom + g.MobStore.SetInstanceRoom(instanceID, homeRoom) inst.HP = inst.MaxHP g.MobStore.RollIdleDescription(inst) -- cgit v1.2.3