From 3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 26 Jun 2026 02:52:31 -0400 Subject: feat: simplified conversation trees and output won't overwrite prompts now --- internal/game/cmd_attack.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/cmd_attack.go') diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go index 5635fd0..d60bb05 100644 --- a/internal/game/cmd_attack.go +++ b/internal/game/cmd_attack.go @@ -52,7 +52,7 @@ func (g *Game) respawnMob(instanceID string) { if p := sess.Player; p != nil && p.OptionBool("mob_spawn") { mobLvl := mobCombatLevel(inst) levelStr := g.levelColorize(sess, p.CombatLevel(), mobLvl, fmt.Sprintf("(level %d)", mobLvl)) - sess.WriteLine(fmt.Sprintf("\n%s %s spawns in the area.", g.colorize(sess, "mob", mobDisplayName(inst, false)), levelStr)) + sess.WriteLine(fmt.Sprintf("%s %s spawns in the area.", g.colorize(sess, "mob", mobDisplayName(inst, false)), levelStr)) } } } -- cgit v1.2.3