From 9292634f2f8d71a53879ff07e1330c671b207d51 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Mon, 6 Jul 2026 23:05:04 -0400 Subject: feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits. --- internal/game/cmd_aps.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/cmd_aps.go') diff --git a/internal/game/cmd_aps.go b/internal/game/cmd_aps.go index f48c2bb..af26923 100644 --- a/internal/game/cmd_aps.go +++ b/internal/game/cmd_aps.go @@ -41,7 +41,7 @@ func (g *Game) executeAps(sess *net.Session, args []string, rawInput string) { return } - path := g.findPathToRoom(p.RoomID, targetID, p.GodMode) + path := g.findPathToRoom(p, p.RoomID, targetID) if path == nil { room, err := g.World.LoadRoom(targetID) roomName := fmt.Sprintf("#%d", targetID) @@ -112,7 +112,7 @@ func displayApsNodes(g *Game, sess *net.Session, p *player.Player, known []int) } dist := 0 if id != p.RoomID { - path := g.findPathToRoom(p.RoomID, id, p.GodMode) + path := g.findPathToRoom(p, p.RoomID, id) if path != nil { dist = len(path) } @@ -163,7 +163,7 @@ func resolveApsTarget(g *Game, sess *net.Session, p *player.Player, known []int, if id == p.RoomID { return id } - path := g.findPathToRoom(p.RoomID, id, p.GodMode) + path := g.findPathToRoom(p, p.RoomID, id) if path == nil { continue } -- cgit v1.2.3