From c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 21 Jun 2026 01:05:35 -0400 Subject: Added %i, %n, %b to production skill messages to consistent color inputs, item names, and byproducts --- internal/game/action_use.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/action_use.go') diff --git a/internal/game/action_use.go b/internal/game/action_use.go index a3858a9..b4c4b25 100644 --- a/internal/game/action_use.go +++ b/internal/game/action_use.go @@ -22,7 +22,7 @@ func (g *Game) startUse(sess *net.Session, p *player.Player, obj *object.ObjectD if !p.HasItem(itemID) { defName := itemID if def, err := g.ItemStore.Load(itemID); err == nil { - defName = def.Name + defName = g.itemColorize(sess, def, def.Name) } sess.WriteLine(fmt.Sprintf("You need %s to use this.", defName)) return @@ -60,7 +60,7 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) { if !p.HasItem(itemID) { defName := itemID if def, err := g.ItemStore.Load(itemID); err == nil { - defName = def.Name + defName = g.itemColorize(sess, def, def.Name) } sess.WriteLine(fmt.Sprintf("You've run out of %s.", defName)) g.cancelAction(p) -- cgit v1.2.3