From 4cc1ddcd185509080b4b3e15d1646567edd51c9d Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Mon, 15 Jun 2026 02:57:35 -0400 Subject: removed game speed for being broken and an antifeature anyway. added color support. --- internal/game/action_use.go | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'internal/game/action_use.go') diff --git a/internal/game/action_use.go b/internal/game/action_use.go index ec63723..d953521 100644 --- a/internal/game/action_use.go +++ b/internal/game/action_use.go @@ -5,6 +5,7 @@ import ( "math/rand" "thirdcollapse/internal/action" + "thirdcollapse/internal/engine" "thirdcollapse/internal/net" "thirdcollapse/internal/object" "thirdcollapse/internal/player" @@ -39,7 +40,7 @@ func (g *Game) startUse(sess *net.Session, p *player.Player, obj *object.ObjectD Type: "use", TargetID: obj.ID, TargetName: obj.Name, - WaitLeft: g.computeTicks(1), + WaitLeft: engine.ToTicks(1), Data: map[string]any{"step": 0, "behavior_id": obj.BehaviorID}, } @@ -78,7 +79,7 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) { if cfg.FailMsg != "" { sess.WriteLine(cfg.FailMsg) } - p.Action.WaitLeft = g.computeTicks(cfg.Wait) + p.Action.WaitLeft = engine.ToTicks(cfg.Wait) return } } @@ -119,5 +120,5 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) { return } - p.Action.WaitLeft = g.computeTicks(cfg.Wait) + p.Action.WaitLeft = engine.ToTicks(cfg.Wait) } -- cgit v1.2.3