From ec2e94e3463654a6288464a4c070b48ef9bf7368 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 17 Jun 2026 21:13:07 -0400 Subject: feat: smithing added, item/object interaction reworked. recipes and menus refactored. --- internal/game/action_cook.go | 153 ------------------------------------------- 1 file changed, 153 deletions(-) delete mode 100644 internal/game/action_cook.go (limited to 'internal/game/action_cook.go') diff --git a/internal/game/action_cook.go b/internal/game/action_cook.go deleted file mode 100644 index a5bda41..0000000 --- a/internal/game/action_cook.go +++ /dev/null @@ -1,153 +0,0 @@ -package game - -import ( - "fmt" - "math/rand" - - "thehouseoficarus/internal/action" - "thehouseoficarus/internal/engine" - "thehouseoficarus/internal/net" - "thehouseoficarus/internal/player" -) - -func (g *Game) startCook(sess *net.Session, p *player.Player, recipe *action.RecipeDef, stationName string) { - g.CancelAction(p) - - if recipe.Skill != "" { - skillLevel := p.Level(player.SkillName(recipe.Skill)) - if skillLevel < recipe.Level { - sess.WriteLine(fmt.Sprintf("You need level %d %s to cook that.", recipe.Level, recipe.Skill)) - return - } - } - - if !recipe.HasAllItems(p.HasItem) { - sess.WriteLine("You don't have the required ingredients.") - return - } - - wait := recipe.Wait - if wait <= 0 { - wait = 6 - } - - p.Action = &action.Action{ - Type: "cook", - TargetID: recipe.ID, - TargetName: recipe.DisplayName(), - Data: map[string]any{ - "recipe_id": recipe.ID, - "station_name": stationName, - "phase": 0, - "wait": wait, - }, - WaitLeft: engine.ToTicks(1), - } - - p.ActionState = &ActionState{Type: ActionCooking, TargetName: recipe.DisplayName()} -} - -func (g *Game) advanceCook(sess *net.Session, p *player.Player) bool { - recipeID := p.Action.Data["recipe_id"].(string) - stationName := p.Action.Data["station_name"].(string) - phase := p.Action.Data["phase"].(int) - wait := p.Action.Data["wait"].(float64) - - all, err := g.RecipeStore.LoadAll() - if err != nil { - g.CancelAction(p) - return false - } - var recipe *action.RecipeDef - for _, r := range all { - if r.ID == recipeID { - recipe = &r - break - } - } - if recipe == nil { - g.CancelAction(p) - return false - } - - if phase == 0 { - firstItem := recipe.FirstItemName(func(id string) (string, bool) { - def, err := g.ItemStore.Load(id) - if err != nil { - return id, false - } - return def.Name, true - }) - p.ActionState = &ActionState{Type: ActionCooking, TargetName: recipe.DisplayName()} - if stationName != "" && stationName != "inventory" && stationName != "ground" { - sess.WriteLine(fmt.Sprintf("\nYou start cooking %s on the %s.", firstItem, stationName)) - } else { - sess.WriteLine(fmt.Sprintf("\nYou start making %s.", recipe.DisplayName())) - } - p.Action.Data["phase"] = 1 - p.Action.WaitLeft = engine.ToTicks(wait) - return true - } - - skillLevel := p.Level(player.SkillName(recipe.Skill)) - chance := 1.0 - if recipe.Success != nil { - chance = action.SuccessChance(*recipe.Success, skillLevel, recipe.Level) - } - - if rand.Float64() < chance { - outputID := recipe.Output - - freeSlot := p.FirstFreeSlot() - if freeSlot == -1 { - sess.WriteLine("Your inventory is too full!") - g.CancelAction(p) - return false - } - - recipe.ConsumeAll(p.HasItem, p.RemoveItem) - p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: outputID, Quantity: 1}) - - if recipe.XP > 0 { - if newLevel := p.AddSkillXP(player.SkillName(recipe.Skill), recipe.XP); newLevel > 0 { - sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, recipe.Skill))) - } - } - g.AccountStore.SaveCharacter(p) - - msg := recipe.Message - if msg == "" { - msg = fmt.Sprintf("Cooked to perfection. It looks great!") - } - sess.WriteLine(msg) - if p.OptionBool("xp_drops") && recipe.XP > 0 { - abbr := player.SkillAbbr[player.SkillName(recipe.Skill)] - sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", recipe.XP, abbr))) - } - } else { - recipe.ConsumeAll(p.HasItem, p.RemoveItem) - - if recipe.Fail != "" { - freeSlot := p.FirstFreeSlot() - if freeSlot >= 0 { - p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: recipe.Fail, Quantity: 1}) - } - } - g.AccountStore.SaveCharacter(p) - - msg := recipe.FailMessage - if msg == "" { - msg = "You badly overcook it." - } - sess.WriteLine(msg) - } - - if recipe.HasAllItems(p.HasItem) && p.FirstFreeSlot() >= 0 { - p.Action.Data["phase"] = 1 - p.Action.WaitLeft = engine.ToTicks(wait) - return true - } - - g.CancelAction(p) - return false -} -- cgit v1.2.3