From a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 22:38:23 -0400 Subject: feat: fractional ticks and server game_speed implemented. potentially insanely janky. --- internal/game/action.go | 3 +++ 1 file changed, 3 insertions(+) (limited to 'internal/game/action.go') diff --git a/internal/game/action.go b/internal/game/action.go index 7d2549f..ce29559 100644 --- a/internal/game/action.go +++ b/internal/game/action.go @@ -171,6 +171,7 @@ func (g *Game) StartAction(sess *net.Session, verb, target string) { func (g *Game) CancelAction(p *player.Player) { p.Action = nil + p.ActionState = nil } func (g *Game) AdvanceActions() { @@ -194,6 +195,8 @@ func (g *Game) AdvanceActions() { g.advanceBurn(sess, p) case "stoke": g.advanceStoke(sess, p) + case "search": + g.advanceSearch(sess, p) } } } -- cgit v1.2.3